Introduction

MonsterBuster is a GUI kit for mobile based casual games with different screens and UI elements, this is one of my very first project.
Research/Motivation
The purpose of this project was to design a generic UI design system for games mostly simple casual games and to learn few things about UI/UX.
Since this was my first project so the very first thing I thought was important to actually find out the requirements to make this project sellable on unity Assetstore.
The only research I did was to basically answer the following questions:
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What are the key UI elements that most of the games have?
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What are the most common screens that most of the games contain?
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Who are the users? and what they want ?
1 : UI elements needed :
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Buttons
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sliders
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dialog Boxes
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Loading bar
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Menu bars
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stars
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coins
2 : Most of the games have following screens:
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Splash Screen
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Main Menu
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Gameplay
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Settings
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Level select screen
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Shop Screen
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LeaderBoard
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Upgrades screen
3 : Users and needs
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Primary users will be individual Game developers looking for a complete set of User Interface kit to use in their projects.
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Most of them are able to handle basic editing in Adobe photoshop other software are less popular in developers such as adobe illustrator.
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Need UI which can be easily modified.

Conclusion
Even though the project has made good sales but there are a lot of issues both in the design/colors and UX but still the project has taught me a lot and I was able to find directions for future work.