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Introduction

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MonsterBuster is a GUI kit for mobile based casual games with different screens and UI elements, this is one of my very first project.

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Research/Motivation

The purpose of this project was to design a generic UI design system for games mostly simple casual games and to learn few things about UI/UX.

Since this was my first project so the very first thing I thought was important to actually find out the requirements to make this project sellable on unity Assetstore.

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The only research I did was to basically answer the following questions:

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  1. What are the key UI elements that most of the games have?

  2. What are the most common screens that most of the games contain?

  3. Who are the users? and what they want ?

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1 : UI elements needed :​

  • Buttons

  • sliders

  • dialog Boxes

  • Loading bar

  • Menu bars

  • stars

  • coins

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2 : Most of the games have following screens:​

  • Splash Screen

  • Main Menu

  • Gameplay

  • Settings

  • Level select screen

  • Shop Screen

  • LeaderBoard

  • Upgrades screen

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3 : Users and needs

  • Primary users will be individual Game developers looking for a complete set of User Interface kit to use in their projects.

  • Most of them are able to handle basic editing in Adobe photoshop other software are less popular in developers such as adobe illustrator.

  • Need UI which can be easily modified.

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Conclusion

Even though the project has made good sales but there are a lot of issues both in the design/colors and UX but still the project has taught me a lot and I was able to find directions for future work.

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